Mines+ by Pragmatic Play: record ceiling at RTP 97.5

Mines+ holds two first places at once here: a stated ceiling of x5070293 and one of the highest returns in the set at 97.5. Those two numbers usually pull against each other, with a big ceiling paid for by a low RTP. That did not happen here, and the explanation is simple - the game carries no additions that would have to be funded out of the base maths.

Studio
Pragmatic Play
Stated RTP
97.5%
Field size
5x5
Mine count
1-24
Multiplier ceiling
x5070293
Released
March 2026

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What the Mines+ grid looks like

A frame from the game's own material: gems on a dark board, nothing else.

Mines+ by Pragmatic Play: a 5x5 grid, blue gems on a dark background, stake panel along the bottom
Mines+ by Pragmatic Play: a 5x5 grid, blue gems on a dark background, stake panel along the bottom

The presentation is deliberately minimal: dark background, blue gems, nothing surrounding the board. That is rare from Pragmatic Play, a studio normally associated with loud slots, and in mines the restraint works. There are two things to watch during a round, the multiplier and the grid, and everything else is a distraction.

The flip side of the same decision is that the game looks identical on round one and round one thousand. No changing scenery, no character, no special animation beyond the ordinary one on a big win. Anyone who came to mines for a spectacle will get more out of Mummy Mines or Book of Mines.

What a ceiling of x5070293 actually represents

The number is striking, but its composition is the useful part.

A mines ceiling is the multiplier for the longest possible run at the harshest setting. Calculated across a 5x5 grid, ten mines and fifteen open tiles already push the fair multiplier past three million. Beyond that lies territory nobody really enters: the odds of arriving there are under a thousandth of a percent.

A ceiling matters less for being reached than for staying out of the way. Mines by InOut Games sets its limit in money at 20000 USD, and on a large stake that trims a round long before any interesting multiplier. Here the limit is a multiple, and it does not shrink as the bet grows.

Which produces the one practical recommendation this game needs: if you play at size, a multiplier cap beats a money cap, and Mines+ is the set's answer to exactly that.

Against its two closest rivals

Mines+ beats almost everything on return. Almost.

Only Minesweeper and Minesweeper XY by BGaming sit higher, at 98.4. But those are a different game: a path rather than a grid, and a multiplier ceiling of just 15.11. Choosing between them is not choosing which pays better, it is choosing between frequent small payouts and rare enormous ones.

On the classic 5x5 grid Mines+ has no direct rival on return. The next one down, Hot-mines, states 97 - half a point less - and runs into a money cap. Half a point is not much over distance, but here it comes free, along with a ceiling six times higher.

How mines returns are calculated

Frequently asked questions about Mines+

Does Mines+ really have the biggest win

Across the sixteen games here, yes. Its stated ceiling of x5070293 is more than six times the x805001 held by Turbo Mines and Book of Mines. Reaching it means clearing almost the entire grid at a high mine count, and the odds of that are fractions of a fraction of a percent.

What is a one-mine mode for

Mines+ allows 1 to 24 mines, and that lower bound is below the 3 that InOut Games enforces. One mine across 25 tiles pays barely above even per click and makes the first move almost safe. The practical use is singular: watching how the ladder behaves while risking almost nothing.

What are the stakes in Mines+

From 0.01 to 250. The upper bound sits above the 200 of InOut Games, and combined with a multiplier cap rather than a money cap that makes the game genuinely usable at size: the limit is expressed in multiples and does not shrink as your bet grows.

Are there bonus rounds

None. The game is deliberately left without additions - no extra symbols, no jackpot, no bonus buy. Its entire maths fits into the mine count and the exit point, and the high RTP is exactly what you get by not funding mechanics out of the base return.

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